
mitchelle hope waithera
Engineering / Architecture
About mitchelle hope waithera:
I am an outgoing individual with strong motivation and a self-driven attitude. My passion lies in crafting product features that not only meet customer needs but also effectively communicate the product's success, inspiring the entire team to work towards a common vision. My particular interest lies in understanding customer requirements and utilizing my creative skills to design the user interface and user experience, ensuring a visually appealing product.
Outside of my professional life, I relish spending time in nature, particularly with animals as they are my favorite companions. When I can't be outdoors, you'll often find me immersed in an investigative series on Netflix or enjoying a date night with National Geographic World (NATGEO WILD)
Experience
User Research: Conducting user research to understand the needs, preferences, and pain points of the target audience. This may involve surveys, interviews, usability testing, and data analysis.
Information Architecture: Creating the structure and organization of information within a digital product, such as a website or app. This includes defining navigation flows and content hierarchy.
Wireframing: Developing wireframes, which are low-fidelity sketches or blueprints of the user interface. Wireframes help in visualizing layout and placement of elements.
Prototyping: Building interactive prototypes that demonstrate the functionality and user interactions of a design concept. Prototypes can be paper-based, digital, or high-fidelity interactive simulations.
User Interface (UI) Design: Designing the visual elements of the user interface, including layout, typography, color schemes, icons, and buttons. Creating design mockups and style guides to maintain consistency.
User Experience (UX) Design: Ensuring that the overall user experience is intuitive, efficient, and enjoyable. This involves designing user flows, user personas, and user journey maps.
Usability Testing: Conducting usability tests with real users to gather feedback and identify areas for improvement. Iterating on designs based on test results.
Accessibility: Ensuring that the digital product is accessible to all users, including those with disabilities. This involves following accessibility guidelines and conducting accessibility testing.
Collaboration: Working closely with cross-functional teams, including developers, product managers, and stakeholders, to align design with project goals and technical constraints.
Responsive Design: Designing interfaces that are responsive to various screen sizes and devices, such as desktops, tablets, and mobile phones.
Interaction Design: Defining how users interact with the interface, including the behavior of interactive elements like buttons, menus, and forms.
Visual Design Tools: Proficiency in design tools such as Adobe , Sketch, Figma, for creating and iterating on designs.
User-Centered Design: A strong focus on designing solutions that prioritize the needs and expectations of the end users.
A/B Testing: Implementing and analyzing A/B tests to optimize user interfaces and make data-driven design decisions.
Staying Updated: Keeping up with industry trends, emerging technologies, and design best practices through continuous learning.
Education
Akirachix-Diploma in Software Engineering
(codeHive class of 2022)
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UI/UX & Graphic Design Internship (6 Months)
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